Make , code , move and think

Coding with Robotics

Leading STEAM Education Provider

More than 1,200 Education Centers Over 30 Countries From Year 2000

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Coding robot

(Age 4 to 7)


(Age 7 to 16)


(Age 7 to 12)


(Age 7 to 16)

steam education

STEAM Education is an approach to learning that employs Science, Technology, Engineering, Art, and Math as access points to guide a student's inquiry, dialogue, and critical thinking skills.

An important part of this educational approach is that students who are taught under a STEAM framework are not just taught the subject matter but they are taught how to learn, how to ask questions, how to experiment and how to create. This will greatly enhance their design thinking skills which will encourage them to be creative and solve problems in new ways.

While STEAM-related jobs are growing, countries around the world are struggling to catch up with the demand for STEAM-trained graduates. STEAM is about teaching students to be fluid and dynamic so that they can move into a range of career opportunities and easily adapt to different situations.

coding with robotics

For Kindergarden/Primary/Secondary Students

Coding with robotics infuses the vital elements of story telling and creativity into learning which enables students to visualize abstract ideas that will aid them in the process of critical thinking.

This allows students the opportunity to apply classroom learning in practical real world scenarios, enabling them develop logical solutions to experiential problems.

With the advent of technology overshadowing every aspect of our lives, it is imperative that students harness the potential of their cognitive abilities early in life through various computational modules that programming provides

As a world class STEAM education agency we aim to provide every child with an environment to thrive and discover their own "eureka" moment.

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Learn More About Our Curriculum and School Activities!

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